Talk:Colossal Cave Adventure

It's amazing how much trivial knowledge one accumulates over the years. --Uncle Ed

Wasn't there also a maze of twisty little passages, all the same? -Martin

'all alike', yes. It's rather better known, as it comes early in the game. Matthew Woodcraft


moved from Talk:Plugh

I spent a whole day one at the computer center (in 1974!!) creating a complete map of Collossal Cave. It took 4 sheets of line printer paper.

Surely it was this level of attention to detail that made me what I am now :-) Uncle Ed


My brother was a computer programmer back in the days when they used stacks of cards. He introduced me to the cave. He was utterly astounded when I solved his fissure problem with "wave wand" - blimey, what else do you with a wand?

HOWEVER, my reason for bursting into print here is that the top outside link - supposedly to an online version - is now the splash page for a car-body protectant, with this opening line:

This site is designed for New Car Dealers and their representatives.

  • Another tribute to the game, but disappointing to devotees!
robinp 21:54, 25 Feb 2004 (UTC)

I believe many people called this genre "Text Adventures." So it might be worth mentioning somewhere?

Contents

Dwarves in original version?

The interactive fiction article describes Crowther's original version of Adventure as "more or less realistic," stating that later reviser Don Woods added fantasy elements like LOTR. This article states that Crowther's version of the game, however, "[featured] ... fantasy elements such as axe throwing dwarves." Did the dwarves come in in Crowther's original version, or was that part of Woods' additions? Jdavidb 19:17, 9 Jul 2004 (UTC)

There were no dwarves in the original, it was a simulation of a real cave. Mark Richards 15:18, 28 Jul 2004 (UTC)

XYZZY redirects to this article

Mark my words: I was sorely tempted to replace the redirect with the words "nothing happens." --[[User:Ardonik|Ardonik(talk)]] 17:33, Aug 31, 2004 (UTC)

Maze of twisty little passages

In my version (Graham Nelson's one for Inform) there are only eleven variations, not twelve. The phrase "little twisting maze of passages" is not present. Perhaps this one was a later addition? Eric119 23:19, 13 Nov 2004 (UTC)

Dates

There seems to be a bit of confusion about the dates that various early versions were created. The article originally stated that Crowther created his vector maps in 1972 but the game (which was completely separate) was available from 1975, with Woods releasing his version in 1976. The adventure game article (before it was removed in an unrelated edit) claimed that Crowther's version was in 1972 and that Woods discovered the game 4 years later (in 1976). Is there a reliable source of info for this, and also for the 'dwarf elements' that the article claims were added by Crowther (although it is more likely to be Woods)? (see above). --HappyDog 00:01, 12 Feb 2005 (UTC)

Anecdotal paragraphs in article - thoughts?

I have just removed The following text from the article page, as it is largely anecdotal in nature, however I think some of the information about the naming of rooms etc. could be incorporated into the article if it can be verified. -- HappyDog 04:09, 8 Mar 2005 (UTC)


According to caver Mel Park:

"Bedquilt was Willie (Crowther)'s favorite part of the cave system. I still have a copy of his map of it. Computer types who grew up exploring ADVENTURE don't realize how accurately the game represents passages in Bedquilt Cave.

"Yes, there is a Hall of the Mountain King and a Two-Pit Room. The entrance is indeed a strong steel grate at the bottom of a twenty-foot depression.

Mel describes how caver Bev Schwartz got her start:

"On a survey trip to Bedquilt, a member of my party mentioned she would one day like to go on a trip to Colossal Cave, where she understood the game ADVENTURE was set.

"No, I said, the game is based on Bedquilt Cave and we are going there now. Excitement!

"Throughout the cave, she kept up a constant narrative, based on her encyclopedic knowledge of the game. In the Complex Room (renamed Swiss Cheese Room in Advent) she scrambled off in a direction I had never been.

"'I just had to see Witt's End,' she said upon returning. "It was exactly as I expected."

"When we finished with our work, I let her lead out, which she did flawlessly, again because she had memorized every move in the game. Believe me, the cave is a real maze, and this was an impressive accomplishment for a first-time visitor."


Other ports

I recall playing this on a Commodore PET but I can't find any reference to this version: anyone else have a clue? (FWIW I was spectacularly bad at it, but in my defence I was only 11 years old :-) --Phil | Talk 10:35, Apr 13, 2005 (UTC)

In-line binary file

It is clearly inappropriate to include a link to a binary file in-line with the text for an article (and yes, a gzipped file is a binary file, even if its contents are not). Anyone clicking on that link would be expecting further information about that particular version of the game, not a direct link to its source code. In fact I can't see why 98% of readers would be interested in a link to the source code at all! As a compromise I have moved the link to the 'external links' section of the article, although I am firmly in favour of removal, or at least linking to a page that contains further links to all available ports. --HappyDog 18:29, 8 May 2005 (UTC)

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