Descent: Freespace

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Freespace
Developer(s) Volition Inc
Publisher(s) Interplay
Release date(s) November, 1999
Genre Space simulation
Mode(s) Singleplayer and Multiplayer
Rating(s) N/A
Platform(s) Windows
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Descent: Freespace Screenshot
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Freespace 2 Screenshot
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FS2_Open Screenshot

Descent: FreeSpace is a space simulation computer game series developed by Volition Inc., one of the two companies (along with Outrage Entertainment) that formed when Parallax, the creators of Descent, split. For contractual reasons the game was called Conflict: Freespace in Europe.


Contents

History

The original title, Descent: FreeSpace - The Great War, was released in mid-1998. It had one expansion pack in the form of Silent Threat. Freespace 2 was released in 1999. While FreeSpace 2 did not have an expansion pack, it was later re-released twice, the first time as FreeSpace 2: Game of the Year Edition and included several user-made missions. The second time it was re-released, in 2004, publisher Interplay released the GotY edition as a limited edition, 2000 copy "20th Anniversary Edition" celebrating their own 20th anniversary. In reality however, this second re-release was considered a fairly obvious attempt to capitalize on the shortage of copies of the game, which were going for greater than $50 at the time at auction houses like eBay, and would have generated a quick hundred-thousand dollars for the ailing Interplay. Although the FreeSpace saga was officially exclusive to Windows, it was ported to Linux after the source code to Freespace 2 was released in 2002.

FreeSpace was heralded by game reviewers, having assimilated the best points of other space combat simulators like Wing Commander and adding its own features to it. Among the features of FreeSpace were intelligent wingmen the player could order around, an intricate storyline, multiplayer, and capital ships that were nearly 3 kilometers in length. It also included FRED (FReespace EDitor), the mission editor used by the game designers themselves. This allowed users to produce many of their own campaigns and missions.

FreeSpace 2 was a polished successor to the original, featuring enhanced graphics, awesome nebula effects, and beam weapons that larger ships were equipped with. Even though FreeSpace 2 was lauded by the gaming press, it failed to sell very well, effectively marking the end of the era for this style of the space simulation video game. After FreeSpace 2's release, Volition broke away from publisher Interplay Productions and joined THQ where it went on to design Red Faction and Summoner. As of 2005, the future prospects of a FreeSpace 3 appear bleak.

Still, the FreeSpace saga lives on in the work of mission designers and "modders", some of whom have become veritable experts and are training younger members of the community. New, user-made campaigns sport custom ships and weapons, detailed storylines and decision-based mission branching. Another project, the Freespace Source Code Project (also known as "FS2Open"), was started after Volition released the FreeSpace 2 source code, which has elevated the features of the game far past its original capabilities. Although many improvements are graphical in nature, there are also a number of beneath-the-hood improvements for modding the game. This has helped spur the development of mods for other sci-fi universes, such as Babylon 5, Battlestar Galactica, Star Wars, and Wing Commander. An active developer and modding community is gathered at the Hard Light Productions Forums (http://dynamic.gamespy.com/~freespace/forums/).

Backstory

The original FreeSpace game was set in 2335. At the beginning of the game, Terrans (humans) have been at war with Vasudans (an alien species) for fourteen years. Suddenly, a third species, known as the Shivans, appears on the scene. The Terrans and Vasudans are directly threatened by their massive fleet led by the flagship Lucifer. As a result, the feuding races formed an alliance to defeat the technologically-superior Shivans. A group of zealous Vasudans called the Hammer of Light would interfere with the alliance, believing that the Shivans were gods. A fourth, unseen race is known as the Ancients, whose lore detailed their war with the Shivans and thorough knowledge of subspace portals that linked the universe's systems together. These portals are a natural phenomenon that are used to connect planetery systems to each other and allow quick transit between them through the use of "Jump-nodes"

In the final mission of FreeSpace, the Lucifer is in transit through the Sol jump-node. A small strike force of fighters and bombers are able to destroy the 5 main reactors that power the massive ship and destroy it as it leaves subspace. In doing so, they destroy the Sol jump-node, severing Earth's connection with the rest of the Universe. A large mod for FreeSpace 2 titled Sol: A History was released which tells the story of the Sol system from the time of the Lucifers destruction, to several years after FreeSpace 2. It can be found here. (http://mods.moddb.com/3144/)

Silent Threat took place around the same time as the original FreeSpace. It chronicled the fall of GTI (Galactic Terran Intelligence), a rogue faction within Terran Command that specialized in secret operations and research.

FreeSpace 2 takes place 32 years after the events of the original FreeSpace. The alliance between the Terrans and Vasudans is sealed with the foundation of the Galactic Terran-Vasudan Alliance (GTVA). The GTVA campaign in this game is three-fold. Their first priority was in stopping the Neo-Terran Front (NTF) led by Admiral Aken Bosch. Bosch, a veteran of the GTI, united a group of rogue Terrans under the banner of hatred of Vasudans. Initially, he threatened to destabilize the Alliance and destroy the Vasudan race. The second priority was the discovery of the Knossos Device, a massive, ring-shaped machine believed to have been constructed by the Ancients. In essence, the Knossos Device appeared to be an artificial portal generator. This obviously interested the Terrans, who were still searching for a way to return to their homeworld. The third, and most dangerous, was the return of the Shivans. This time, the Shivans have a fearsome new array of ships, including the juggernaut-class Sathanas that is over 5.5 kilometers in length.

During the course of the campaign, the player learns about the truth behind the Neo-Terran Front and the nature of the Knossos Device. The NTF insurgency is quelled near the beginning of the campaign when the Knossos Device is activated; this opens access to a nebula that is discovered to be filled with Shivan forces. The eventual retreat and destruction of the portal is not enough to stop the second Shivan incursion, and as hopes for victory slowly disappear, humanity takes desperate measures in order to secure its survival.

Races

Terrans

In the Freespace universe, Terrans have spread across the some of the galaxy thanks to their development of subspace technology, through which humanity has laid claim to many star systems. The expansion of their sphere of influence eventually put them into conflict with the Vasudans, which became a 14-year-long war. Terran factions are organized under the Galactic Terran Alliance, which later evolves into the Galactic Terran-Vasudan Alliance.

Vasudans

The Vasudans are a tall, bipedal race evolved to thrive in the harsh environment of their homeworld Vasuda Prime. They are a civilization of philosophers, artists, and scholars. They immerse themselves in the teachings of those who came before them, perceiving history not as a linear chronology of events but as a space inhabited by both the living and the dead.

To the Terran outsider, Vasudan society appears convoluted and ritualistic. The Vasudans themselves may seem arrogant, treacherous, and superstitious. On the other hand, Vasudans tend to view Terrans as aggressive, paranoid, and stupid. Thirty years of peaceful interaction between Terrans and Vasudans has helped to deconstruct these stereotypes.

The crowning achievement of the Vasudan civilization is its language. For the average Terran, the formalities governing its usage are beyond comprehension. Syntax and vocabulary are dictated by such factors as the speaker's age, rank, and caste, the time of day and the phase of the Vasudan calendar, and the relative spatial position of the speaker to the Emperor. This is further compounded by the existence of several alphabets, dozens of verb tenses, and thousands of dialects. It is thought that a mishandling of this language by Terrans was one of the factors that caused the 14-year-war. A translation device is now standard on all GTVA communications systems, enabling Terrans and Vasudans to understand each other.

Because the Vasudan homeworld was primarily desert, the Terrans used Egyptian names to designate Vasudan warships during the Terran-Vasudan War and the Great War. After the defeat of the Shivans, the Vasudans insisted on maintaining this convention. The Emperor strongly identified with the history of Ancient Egypt, particularly the longevity of its civilization. Following their Emperor's example, Vasudans will take on what they call a Terran name from the myths and history of Ancient Egypt.

Shivans

The Shivans are an ancient, destructive race that has exterminated countless spacefaring races and recently fought two destructive wars against the Terrans and Vasudans. Shivans have a black exoskeleton, five legs, compound eyes, and are apparently some form of cybernetic organism, with both organic and inorganic components including an integrated plasma weapon. They are extremely physically strong and well adapted to a microgravity environment. The typical Shivan specimen is roughly 4m to 5m long and its height varies between 2.5 and 3.5m depending on its posture. It is theorised that the integral plasma cannon, inorganic materials, and cybernetic components can be explained by the use of an artificial exoskeleton of sorts (Freespace 1, Disc 2, the video featuring the boarding team).

Only a handful of Shivans have ever been captured, and all research on live specimens ended with the rebellion of the intelligence branch of the GTA at the close of the Great War. The results of these studies remain highly classified.

The Shivans are closely tied with subspace; they apparently are native to subspace, and take notice of any species that travels through it, acting to exterminate them. At the end of the original Freespace, it is theorized that the Shivans are the Galaxy's immune system. They appear and exterminate any species that develops subspace technology. By doing so, they prevent any one species from spreading across the entire galaxy and dominating all other races. It is theorized that humans would never have developed if not for the Shivans, because the Ancients would have been allowed to spread and eventually conquer Earth. Likewise, the Ancients would not have been able to develop, as they would have been conquered by the races that came before them. At the end of Freespace 2, a vast Shivan fleet destroys the Capella system's sun, apparently in order to produce some type of subspace portal. The theory that Shivans are denizens of another universe and are trying to get home is proposed as an explanation for this behaviour.

The Ancients

A species that conquered a large portion of the immediate region of the known galaxy and beyong who were exterminated just under 8000 years ago. Thanks to their advanced technology, no enemy was ever able to withstand their might, until they encountered the Shivans. All of the Ancient's weapons and technology proved futile against the Shivan's seemingly invincible shield technology, and they were eventually exterminated after a prolonged war. The Ancients eventually discovered a weakness in Shivan shield technology- their inoperation while in subspace - and developed a means by which vessels could be tracked through subspace. This was too late, however, to save the Ancients from the Shivan incursion. During the course of the single-player campaign of the first game, the records of the Ancients are recovered by Vasudan archaeologists and used by Galactic Terran Alliance to defeat the Lucifer and win the Great War. It's speculated that the GTA and the Vasudans were the first to defeat the Shivans.

In the first Freespace game, the story of the Ancients was narrated through the usage of several in-game cutscenes showing scenes of starfields, planets, and the like, while a narrator calmly intoned dialogue explaining the rise and fall of the Ancients empire. The Ancients apparently believed the Shivans were a race of cosmic destroyers, and that the extinction of their species was an act of retribution for striving beyond their ordained place in the cosmic order.

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