Group-dynamic game

User:-Ril-/Karl-Scherer-Spam Group-dynamic games are games that teach and reflect certain group dynamics as well as interpersonal relationships:

  • relationships between two people
  • relationships between a person and a group
  • relationships between groups

Group-dynamic games are usually designed for the specific purpose of furthering personal development and character building. They have a proven history in conflict resolution, anger management and many more areas. Many stem from big successes in drug rehabilitation and from therapies dealing with other major dramas like war experiences.

Types of group-dynamic games

How do I start a group for group-dynamic games?

  • get a book on this subject written by a professional.
  • make sure you have background knowledge on leadership, teamwork, group dynamics, basic psychology.
  • the more intense work you want to do, the more background knowledge and experience you as (one of) the group facilitator(s) should have.
  • know your limits.
  • care for a comfortable room and a relaxed atmosphere.
  • participants should wear comfortable clothing.
  • care for a minimum of disturbances during sessions (no visitors during sessions etc).
  • treat the event holistically: care for body, mind and spirit.
  • be aware that we learn best (experience things most intense) when seeing, hearing and touching is involved at the same time (audio, visual, kinestetic aspects).
  • some knowledge of NLP (neuro-linguistic programming) and transaction analysis is useful, but not necessary.
  • only the facilitator keeps an eye on the time (nobody wears a watch).
  • start with ice-breaker games.
  • then introduce trust-building games.
  • allow for time slots for feedback.
  • use time-outs to clarify problems.
  • enjoy and have fun, but understand the serious sides of the exercises as well.

There are books on the market which help you to set up groups (fun groups or self-help groups) and which tell you which games are safe to play without a professional (psychologist etc) being at hand.

Literature

  • 'Der Spielende Manager', Martin Schwarz, Mainz 1987, Namokel und Tosch KG. A book on win-win games.
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