Ikari Warriors

Ikari Warriors
Missing image
Ikari_Warriors.png
This screenshot of Ikari Warriors shows the player battling hordes of enemy soldiers. A second player could join in the action and the two players could battle the enemies cooperatively.

Developer: SNK
Publisher: Tradewest
Release date: 1986
Genre: Retro/Scrolling shooter
Game modes: Up to 2 players simultaneously
Cabinet: Standard
Controls: Joystick (8-way, rotary);
2 buttons
Monitor
Raster, standard resolution 216 x 288 (Vertical) Colors 1024
Notes
First game to use rotary joysticks

Ikari Warriors is a 1986 arcade game by SNK (manufactured in the United States by Tradewest). Known simply as 怒 (Ikari, literally "anger") in Japan, this game was SNK's first well-known US release and became something of a classic. This game was very innovative and spawned several similar games.

Ikari Warriors involves Ralf Jones and Clark Steel of the later King of Fighters series (known here as Paul and Vince) battling through hordes of enemies. According to designer Keiko Iju, the game was inspired by the then-popular Rambo films.

Contents

Overview

The player (or players: see below) takes the role of a commando-like warrior, who must try to reach the village of Ikari. Enemy units attempting to kill the player include tanks, enemy soldiers and helicopters. A number of power-ups along the way help the player to achieve victory.

Ikari Warriors was the first to use rotary joysticks: those which could be rotated in addition to being pushed in eight directions. The game also featured two buttons, one for the standard gun and another for lobbing grenades. It allowed two players to play cooperatively, side by side - one of the few games to do so at the time. The game cabinet was a standard upright.

Description

The player begins as one of two commando-type warriors, garbed in red or blue (depending on whether they are player one or two). They must proceed from the bottom of the screen upwards, toward the village of Ikari. Trying to prevent them from reaching the village are enemy soldiers and other units with a frightening arsenal of firepower.

The player begins with a machine gun but, by way of power-ups found along the way, may upgrade their gun to powerful super-weapons which last for a period of time. Along the way, players may even commandeer enemy tanks to help fight their way through the enemy personnel.

The game's joysticks could be rotated in clockwise and counter-clockwise directions. Turning the joystick changed the direction the character faced independent of the direction the character might be moving. This gave the player freedom to attack or walk in eight different directions. This made it generally easier—but sometimes harder—to take out enemy units.

Because of its innovative controls, this game was initially very popular. However, the joysticks proved somewhat fragile, especially when played heavily as this game was. They need to be repaired often since being unable to turn makes the game almost unplayable.

Legacy

This game spawned several similar games as well as several direct sequels. The game's sequels are:

Similar games include:

All of the latter games featured the innovative 8-way rotary joysticks that made Ikari Warriors so popular.

Ports

In 1986, Ikari Warriors was ported to several home systems of the era including Nintendo Entertainment System, Apple II, DOS, Atari ST, Atari 7800, Amiga and Commodore 64. Because the systems lacked rotary joysticks, however, some felt they were not as compelling as the arcade version.

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